You've probably noticed by now that Bookburners can be a little... weird?
Andrea Phillips is a transmedia writer, game designer and author. She is on the writing team for season 2 of the urban fantasy serial Bookburners as well as ReMade. Her debut novel is Revision, an SF thriller about a wiki where your edits come true. She has also worked on iOS fitness games Zombies, Run! and The Walk; The Maester’s Path for HBO’s Game of Thrones; human rights game America 2049; and the independent commercial ARG Perplex City. She also writes an ongoing column about video games called Metagames for Strange Horizons. Her nonfiction book A Creator’s Guide to Transmedia Storytelling is used to teach digital storytelling at universities around the world. You can find Andrea at andreaphillips.com, or on Twitter at @andrhia.
Content From This Author
The day of reckoning arrives for Team Three.
Like a a pebble that starts the avalanche, the Network plays its hand in a move more terrifying in its scope than the Bookburners ever thought possible – at a time when Team Three is more fractured than ever before.
On one hand, “The Village” is the most TV-esque episode I’ve ever written for Bookburners. Yet, what makes the episode really work is a device that is nearly impossible to pull off in television or film.
Desperate for information, the Society turns to the mysterious Network for help–using Liam as bait.
Like the Absurdist Mafia, Team Four was going to give our protagonists an offer they couldn’t understand.
Let's celebrate the end of our #ColdWitch research journey with a very special Bookburners crossover edition of Cold Witch History Lessons. Let's take a look into the Codex Gigas, also known as the Czechoslovakian Devil's Bible.
A fixed Orb and a lead on Team Four sends Sal and the gang on a truly mind-bending manhunt.
Borders are much on my mind – as well as the question of who’s allowed through them, when, how, and what they get called once they’re on the other side. Writing fantasy – where I can decant my anger into beings of living flame – is what allows me to approach topics I find otherwise paralysing.
A fiery mystery leads the team to Canada where they learn about more than just the contentious fishing industry of Manitoba.
Let me spread to you the good word of Six Flying Dragons, my new obsession-slash-fandom. It's all of the personal drama and spine-shivers of "Wow, this really happened," except that, for me, it opened up realms of compelling history that I'd never heard a whisper about before.
Liam and Grace travel to Shanghai to investigate a lead on the Orb – and hopefully their own pasts.